Sunday 24 January 2016

A study into Steve: Sat down, stood up and holding a turkey...

 A fairly straightforward form for the subject, this drawing looks into shading, texture and muscular structure. The cloth covering the table is interesting and contains various lines and marks that imply it's texture. The addition of the prop takes a lot away from the overall piece but this is made up for by the general layout of the body. Steve, the model has a reasonably thin body but contains some well defined muscles. Using shading, I attempted to  recreate this muscularity around the deltoids and serratus areas. There is also definition in the bicep but it doesn't contain the weight in the drawing to truly make the viewer believe that the prop is being held by him. Weight is however, nicely conveyed around the gluteus as it is believable that Steve is sitting on the table. I found this to be a fairly successful drawing that contains some errors but a learning experience all the same.
    

This drawing again focused on the muscular areas of the body. Straight away see that the pectorial muscles add to the piece. The legs are too small though which is a major error in this drawing. The skeletal structure has some visible elements in this due to the protruding clavicle that Steve has. In comparison to the drawing before this one, I also failed to create a believable person to object relationship. There is, however, success with the form of the upper body and I would even go as far to say that I can see the person's motivation and emotion.
   

Finally, this drawing of Steve in a walking position contains a nice representation of structure and motivation. The character is clearly walking, even though the drawing is slightly angled. As a further experiment, I added in the Turkey to show that the addition of a prop can very easily change the interpretation and meaning behind a drawing. In a sense, this therefore combines a knowledge of life drawing with imaginative composition, something which becomes important in animation and character modelling. As a note, the layout of this drawing contains a lot more dead space than it's predecessors, most likely due to my choice to draw it quite small. This takes away a lot of the emphasis that I tried to establish with the shading and muscularity but once more helped me when it came to understanding good and bad in a drawing. Therefore it is my least favourite and in my opinion, least successful of the three when it comes to a study of muscles and form. 

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